Legend of Zelda Link's Awakening (Nintendo Game Boy, 1998)






Link makes his anticipated Game Boy debut in this four-megabit cartridge, which closely follows the visual style introduced in 1992's Legend of Zelda: A Link to the Past. The story picks up after the conclusion of the Super NES game, which has young Link venturing across the sea to continue his training as Hyrule's greatest champion. After a tumultuous storm, Link finds himself shipwrecked on a mysterious island named Koholint.
A talking owl tells Link that he needs to awaken a creature called the Wind Fish if he wants to return home. Yet in order to do this, the elfin hero must collect eight musical instruments scattered across the island. Each instrument is hidden inside a trap-filled cave guarded by entities known as Nightmares.Link has learned some new moves for his first handheld adventure, including the ability to jump and attack at the same time, and the ability to move his shield to block attacks or to push enemies. Familiar items such as the sword, bow, bomb, hookshot, and magic powder are joined by a number of new tools, such as an acorn, wand, fins, and magical keys. Explore the island's vast overworld to discover an assortment of characters, quests, secrets, and challenges before venturing into each maze-like dungeon in search of the eight musical instruments.
Engage in whimsical mini-games, from fishing to treasure hunting with a crane, and save your progress in up to three games to the battery-backed cartridge.
